Imitate the truth
Ever feel that scientific models never get at the truth? Well maybe think of it this way: it’s a lie to communicate the truth. Like a story.
Ever feel that scientific models never get at the truth? Well maybe think of it this way: it’s a lie to communicate the truth. Like a story.
If you imagine yourself as a tourist wherever you are, suddenly you embrace the present and absorb everything around you.
There’s something magical about “traveling.”
The struggles of learning a musical piece (or really accomplishing anything in life) relates to a concept from gaming: “Video games mean losing. So why play?” The core idea is that we need some failure to maximally enjoy success. We need to encounter struggle - just like Leibniz thought in his proposal that God did create the perfect world and the perfect world must have some evil in it.
http://www.bostonglobe.com/ideas/2013/03/10/video-games-mean-losing-why-play/VDGfVYx3oKXljb2lUTu4ZP/story.html
“There is no fun without losing… just as there is no pleasure without pain. Games, in this light—and video games, in particular—provide us with a chance to experiment with our own vulnerability, to struggle with our flaws in what is essentially a low-stakes simulation of an intense emotional experience.”
"I realized that I got to spend that entire day working on this product that I absolutely loved. … And it was this incredible, liberating, unbelievably inspiring feeling."
David Karp in an interview with Fast Company about his
first day of work dedicated solely to Tumblr
Because you know what’s awesome?
World peace.
And you know what else is awesome?
Catapults.
-George Watsky’s Letter to my 16-Year-Old Self
"Enjoy your worries. You may never have them again."
I view my high school life and earlier as though it were hidden by a curtain, and I am reluctant to peek under it. I lift it occasionally, only to drop it gladly. It is not that I disliked or regretted that life; it was just filled with so much naïveté and immaturity, I am glad to have grown out of it.